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Text File | 1985-10-17 | 55.3 KB | 1,454 lines |
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- USER DOCUMENTATION
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- for
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- THE POOL MANAGER (tm)
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- Version 1.0
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- A Football Pool Organizer
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- and Database
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- Copyright (C) 1985 American Systems
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- Andy Kunz
- American Systems
- Post Office Box Five
- Blue Island, IL
- 60406-0005
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- Compuserve: 72446,316
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- TABLE OF CONTENTS
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- First Things First ......................... 1
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- Introduction ............................... 2
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- How the Pool Works ......................... 3
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- Features ................................... 4
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- Hardware Requirements ...................... 5
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- File Descriptions .......................... 5
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- Program Structure .......................... 6
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- Reference/Tutorial - Pool Setup ............ 7
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- Reference/Tutorial - Pool Data Entry ...... 10
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- Reference/Tutorial - Pool Operation ....... 13
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- The User Supported Concept ................ 16
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- Restrictions on Copying ................... 17
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- User Response Form ........................ 18
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- Appendix ................................... 19
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- FIRST THINGS FIRST
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- If you didn't read the file README.DOC, the procedure for preparing to
- use The Pool Manager is repeated below.
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- 1. Make a backup copy (using the DOS DISKCOPY command) of your
- original Pool Manager disk. Put the original in a safe place.
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-
- 2. Print out this documentation if you haven't already done so.
- Follow these steps:
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- A. Put your Pool Manager backup disk into the "A" drive.
- B. Set your printer to top of form.
- C. Be sure you have enough paper ready. The documentation
- is about 20 pages long.
- D. In response to the A> enter the following:
-
-
- COPY POOLMGR.DOC PRN
-
-
- Margins have been set to enable you to bind this User's Guide
- in a three ring or report folder.
-
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- 3. Create a working disk:
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- A. Format a new disk using the /S option.
- B. Copy the NFLPOOL.EXE and NFLPOOL2.EXE files
- onto this disk.
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- The README.DOC and POOLMGR.DOC files are not needed on
- your working disk and will just occupy disk space needed for
- data. Do not put a write protect tab on your working disk.
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- 4. To start the program, put the working disk in the "A" drive
- and enter NFLPOOL
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- INTRODUCTION
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- The Pool Manager was written for anyone who wants to run a football
- pool. Whether it's the featured event at a private party or the
- regular office pool, this program eliminates all the tedious work.
- It also has several features that add to the excitement and interest
- in the pool.
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- All you need to do is enter the basic information and The Pool Manager
- handles everything else. From generating a worksheet for participants
- to indicate their picks, to printing the final standings, The Pool
- Manager has many features that ensure an interesting and error free
- pool.
-
- The Pool Manager has extensive error protection to prevent inadver-
- tent mistakes as well as catch an error made by a participant in the
- pool. Primary importance is given to protecting your data. Errors
- are identified and recommendation for corrective action is given. If
- there is any chance that your data might be lost or "modified," the
- program will end as a precaution. Provision for recovery from other
- errors is made within the program.
-
- Since The Pool Manager is User Supported Software, you are afforded
- the unique opportunity to influence its improvement. Please read the
- section on user support where enhancements currently under consider-
- ation are listed on the User Response Form. As you evaluate The Pool
- Manager, keep a list of problems or inconveniences that you encounter
- as well as improvements that you would like to see made in the pro-
- gram. Please include and rate them on the User Response Form when
- you contribute. Enhancements will be made based on the priorities
- established by contributing users.
-
- Please take time to read this User's Guide and set up a complete dummy
- pool to become familiar with the requirements and capabilities of this
- program.
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- HOW THE POOL WORKS
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- The games to be included in the pool should be arrived at by general
- agreement. The Pool Manager can handle anywhere from 2 through 18
- games. The pool operation is very simple. All you have to do is pick
- the teams you think will win, and assign a confidence number to each.
- The details are described below.
-
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- + Pick Winning Teams
-
- Each entrant picks the team that he/she thinks will win each game.
- A team is picked to win and not against the point spread. **
-
-
- + Assign Confidence
-
- A confidence number (ranging from 1 to the number of games in the
- pool) is assigned to each team that was selected to win. Each
- number can be used only once. Your strategy should be to assign the
- highest numbers to the teams that you are the most confident will
- win.
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- + Determine the Winner
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- If the team you picked actually wins, the confidence number assigned
- to that team is added to your score. If the team you picked loses,
- you get no points for that game. The entrant with the highest score
- after all the games have been played is the winner.
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- ** It is possible to pick against the spread, but you must determine
- the "winning" team manually. The Pool Manager is not currently
- designed to accept the actual scores and point spreads which would
- enable it to calculate the winners. This feature is under con-
- sideration for the next revision. (see page 18)
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- FEATURES
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- THE POOL MANAGER:
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- + Accomodates up to 90 participants and 18 games.
-
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- + Generates and prints a Picksheet, complete with pool directions,
- for entrants to mark their picks for winners.
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- + Prevents inadvertent input mistakes on all information entered
- into the program through full error protection.
-
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- + Maintains and displays on command a list of all participants
- who have had their picks entered into the program, and the
- total number of participants entered to date.
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- + Generates and prints a spreadsheet that shows all the teams
- and each individual's picks for all the games.
-
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- + Calculates each individual's score. Also, the number of points
- lost and the number of points still pending are calculated
- to give an indication of potential in the remaining games.
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- + Maintains up to date standings.
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- + Prints out the standings or displays them on the screen.
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- + Determines what the standings would be IF a certain team wins.
- Calculating these "What If?" scenarios can be done any time after
- the first game is played and before the last game is played.
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- + Allows the customization of each pool. Provision is made for:
-
- > Pool Title > Note to Appear on Spreadsheet
- > Date of Event > Prizes (First through Third)
- > Note for Picksheet > Additional Prize Category
-
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- + Enables entering the fundamental information weeks in advance.
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- HARDWARE REQUIREMENTS
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- Computer: IBM PC, PC/XT or compatible with at least 128K, or
- enhanced PCjr.
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- Operating Sys.: DOS 2.0 or later (2.1 for PCjr).
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- Monitor: Color (preferred) or Monochrome.
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- Drive: One, double sided (360k).
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- Printer: Epson FX-80 & 100, MX-80 & 100, Star Micronics 10X, IBM
- Graphics Printer or equivalent. If you elect not to
- take advantage of the printing features, the program
- can be operated without a printer. Another option is
- to enter all the data at home (without a printer) and
- do the printing at work.
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- FILE DESCRIPTIONS
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- The following files constitute The Pool Manager and should be on
- your original disk:
-
-
- README.DOC General Information and instructions for preparing
- to use The Pool Manager and printing the User's
- Guide.
-
- POOLMGR.DOC Complete User's Guide for The Pool Manager.
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- NFLPOOL.EXE The Pool Manager Main Program.
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- NFLPOOL2.EXE The Pool Manager Operation Program.
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- The following files are generated by The Pool Manager for a pool
- with the filename XXXX :
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- XXXX.DAT Contains all initial data for the pool.
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- XXXX.CUR Contains the current status of the pool.
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- XXXX.RES Contains the results of games played in the pool.
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- XXXX.STA Contains the current standings for the pool.
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- PROGRAM STRUCTURE
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- There are three basic modules in The Pool Manager. They are Set Up,
- Data Entry, and Pool Operation. The content of each of these modules
- is summarized below and covered in detail on the following pages.
-
- 1. Set Up
-
- * The following information is entered:
-
- - FILENAME
- - POOL TITLE
- - DATE OF EVENT
- - TOTAL NUMBER OF GAMES
- - NOTE TO APPEAR ON THE PICKSHEET (optional)
- - ALL TEAMS AND THEIR ABBREVIATIONS
-
- 2. Data Entry
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- * The following information is entered:
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- - EACH ENTRANT'S NAME AND TEAMS PICKED TO WIN
- - PRIZE INFORMATION
- - NOTE TO APPEAR ON THE SPREADSHEET (optional)
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- * The following information is output:
-
- - A PICKSHEET LISTING ALL THE GAMES FOR ENTRANTS
- TO MARK THEIR CHOICES TO WIN
- - A LIST OF ALL PARTICIPANTS ALREADY ENTERED IN THE POOL
-
- + It is good practice to make backup copies of the .DAT and .CUR files
- after the prize data has been entered & before any actual results
- are entered. (See page 5 for file descriptions)
-
- 3. Pool Operation
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- * The following information is entered:
-
- - ACTUAL RESULTS
- - THEORETICAL RESULTS
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- * The following information is output:
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- - A SPREADSHEET, SHOWING EVERYONE'S PICKS AND THE
- PRIZE INFORMATION, TO THE PRINTER
- - CURRENT STANDINGS TO THE SCREEN OR PRINTER
- - THEORETICAL RESULTS TO THE SCREEN OR PRINTER
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- PROCEDURE TO SET UP A POOL
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- General - This section is designed to be half reference and half
- tutorial. Therefore, the information on each input, output,
- and screen is detailed, and is presented in the sequence required to
- set up a pool. If you haven't set up a pool before, please set one up
- as you read through this section. Just invent the data as you go
- along. Statements prefaced with a + are included to direct your
- activity in setting up the pool. The important thing is to become
- familiar with how the program works, its capabilities, and the
- terminology used.
- You will be prompted for all the required information. Any mistakes
- you make entering this information will be described, along with a
- recommendation for corrective action, near the bottom of the screen.
- Limits on the type and length of each input are described in detail
- below.
-
- To Start - Bring up DOS in the usual manner and place your Pool
- Manager working disk in the "A" drive. In response to
- the A> type NFLPOOL and press enter. The program will load & run.
-
-
- + Read the statement of user support, then press any key to begin.
-
-
- <<< FILENAME >>> Enter the filename that you want to use to uniquely
- identify this pool. It may contain up to a maximum
- of 8 characters and may not have a file extension. Limit yourself to
- using letters and numbers. Punctuation, spaces or other symbols may
- cause unpredictable results. The program will, however, catch serious
- errors and ask you to try again. To access this pool again later, you
- will have to enter this same filename when you restart the program.
-
- Examples of WEEK2
- pool filenames: COLLEGE
- NFL10
-
- The Purpose of the filename is to identify the data stored for this
- pool and distinguish it from data stored for other pools on the same
- disk. It will not be printed anywhere else during the program
- operation.
-
- + Since you are setting up a new pool, the program will not find the
- filename that you just used and the question will appear: Is this a
- new Pool? Answer Y and press enter. (If this question appears when
- you are trying to run a pool that has already been set up, it means
- that you had a typing error or that the data files for this pool are
- not on this disk. Answer N and try again.)
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- SETTING UP A POOL (continued)
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- <<< POOL TITLE >>> Enter the title you would like to use for this
- pool. The title can be a maximum of 39 char-
- acters long. It will be printed on all the documentation (picksheet,
- spreadsheet, and standings) to uniquely identify this pool. Don't
- confuse the filename with the pool title.
-
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- Examples of XYZ Corp. Football Pool Week #4
- Pool Titles: Kelly's Bar College Pool - Week 2
- The 1985 College Bowl Season Pool
-
-
- <<< DATE OF EVENT >>> Enter the date when most of the games in the
- pool are played. For NFL pools, it would be
- Sunday and for College pools it would be Saturday. For a bowl season
- pool, January 1 would probably be used. There is a limit of 18
- characters for the date.
-
-
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- <<< NUMBER OF GAMES >>> Enter the total number of games to be played
- in the pool. The Pool Manager can handle a
- maximum of 18 games in a single pool. Remember to enter the number of
- games to be played and not the number of teams involved.
-
-
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- <<< NOTE FOR PICKSHEET >>> Enter a message to be printed on the
- Picksheet. The picksheet is a worksheet
- that each entrant in the pool will mark his/her choices on. This note
- is intended to give information specific to this pool. The note can
- be a maximum of 78 characters long.
-
- Examples:
-
- * All sheets must be turned in to Jim by 12-11-84. Good Luck!
-
- * Picks due 9-29 @ noon. Congrats to last winner Sue Wille.
-
- If you do not want to enter a message for the picksheet, just press
- enter.
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- SETTING UP A POOL (continued)
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- + The next screen will prompt you to enter the teams playing each
- game. If you make a mistake, press Function 5 and then press enter.
- You then can correct the mistake but must reenter all the teams.
-
-
-
- <<< TEAMS >>> The cursor is first positioned under the Visiting Team
- column. Enter the name of the visiting team for the
- first game in the pool. The team name may be up to 16 characters
- long.
-
-
- <<< ABBREVIATIONS >>> Now the cursor is positioned under the left
- abbreviation column. Enter a 4 letter (max)
- abbreviation for the Visiting team. This will be used to head the
- team column on the Spreadsheet. (See page 13 for a description of
- the spreadsheet)
-
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- + Now the cursor should be positioned under the Home Team column.
- Enter the name of the home team for this game and then its abbrev-
- iation. Repeat this process for each game in the pool.
-
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- Example: ILLINOIS ILLI vs ALABAMA BAMA
- MICHIGAN MICH vs OHIO STATE OSU
- CHICAGO CHGO vs GREEN BAY GBAY
-
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- Once you have entered the teams and abbreviations for the last game
- in the pool, you have another opportunity to correct any mistakes.
- To correct a mistake, enter N in response to the question: "Is this
- correct?" and reenter all the teams. If everything is correct,
- enter Y. All setup data will now be written to disk and program
- control is transferred to the Data Entry Module.
-
- At this point, you may wish to switch to another pool and enter the
- setup data for the following week's pool. The Data Entry Module is
- described in the following section.
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- USER'S GUIDE
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- POOL DATA ENTRY
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- You will be presented with the Data Entry Module Menu upon completion
- of all the initial information. Each of the six menu selections is
- described in detail below.
-
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- 1) ENTER NAMES AND PICKS - Press 1 and you are given short instruc-
- tions on how to enter the names & picks
- and offered the opportunity to return to the main menu if this key
- was pressed in error. If you're ready to continue, press C and then
- enter the participant's name as prompted near the bottom of the
- screen. Please limit the name length to 20 characters and spaces.
-
- + The next screen will list all teams in the pool and the team number
- that The Pool Manager has assigned to each. The cursor should now
- be positioned on the left side of the screen under the heading
- TEAM #. Use the following procedure to enter the participant's
- choices for winning teams and confidence numbers:
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- A. Enter the team number of the team selected to win the first game.
- The team name will be printed for confirmation under the TEAM
- heading and the cursor should now be under the CONFIDENCE #
- heading.
-
- B. Enter the confidence number assigned to the team that you
- just entered.
-
- The cursor should now be under the TEAM # heading on the right
- side of the screen. Enter the team number for the team chosen to
- win the second game, and then its assigned confidence number.
-
- + Repeat this process until the chosen winning teams and their
- confidence numbers have been entered for all games in the pool.
-
- EXAMPLE:
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- TEAM # TEAM CONFIDENCE # TEAM # TEAM CONFIDENCE #
- |
- 1 PURDUE 6 | 4 VALPARAISO 15
- 5 ILLINOIS 7 | 7 CONCORDIA 9
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- POOL DATA ENTRY (continued)
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- If you attempt to enter the same team number twice, try to use the
- same confidence number twice, or make other common mistakes, The Pool
- Manager will catch your error. A message on the bottom of the screen
- will describe the problem, and you will be able to retry the entry.
- This feature is particularly useful to catch errors that participants
- have made in their choices. (Better now than on Sunday afternoon!)
-
- If your mistake was entering the wrong team or confidence number,
- press FUNCT. 5 then press ENTER. You may now correct the mistake, but
- must reenter the picks. Remember you must press ENTER after you press
- FUNCT 5 to activate this feature. Another opportunity to correct an
- error is after all the picks have been entered. In response to IS
- THIS CORRECT? Y/N , answer N. The picks will be cleared and you have
- the opportunity to reenter and correct any errors.
-
- If you answer Y, the name and picks will be stored on the disk and
- control is returned to the Data Entry Module menu. There is no
- facility for changing the picks after they have been stored on the
- disk. If you attempt to enter more than 90 participants, you will
- automatically be transferred to the List Participants Section.
-
-
- 2) LIST PARTICIPANTS - Press 2 and a list of participants whose picks
- have already been entered is displayed. Also
- displayed is the total number of participants that have been entered.
- This feature is useful when working with large pools. It allows you
- to verify the entry of a participant's picks. It also keeps you aware
- of the total number of participants so that the limit of 90 is not
- exceeded.
-
-
- 3) PRINT PICKSHEET - Press 3 and you can print out up to 10 pick-
- sheets at a time. The picksheet should be
- distributed to each participant. It provides a place for each
- individual to indicate his/her name, winning teams, and confidence
- numbers. It also lists which teams are home and visitor for each game
- and contains short directions on how the pool works.
-
- + Be sure your printer is on and the top of form is properly set
- before entering the number of copies required.
-
- Enter the number of copies of the picksheet you want printed out and
- the printer will start immediately. If you want to stop the printing
- process before it is completed, press FUNCT. 5, then press ENTER.
- Control will then be returned to the Data Entry Module menu.
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- POOL DATA ENTRY (continued)
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- 4) ENTER PRIZE DATA - When you press 4, the most important thing to
- remember is:
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- NO MORE PARTICIPANTS MAY BE ADDED TO THE POOL ONCE THE PRIZE DATA HAS
- BEEN ENTERED. CONTROL IS TRANSFERRED TO THE POOL OPERATION MODULE AND
- WILL NOT BE RETURNED TO THE DATA ENTRY MODULE.
-
- If you pressed this key by mistake, the opportunity to return to the
- menu is offered. To actually enter the prize data, type PROCEED as
- indicated. There is a maximum of 15 characters and spaces allowed
- for each prize entry.
-
- After entering the third prize, you have the opportunity to define a
- fourth prize category, and then name the prize for that category. If
- you don't wish to define a fourth category, just press enter.
-
- Finally, you have the opportunity to enter a note (78 characters &
- spaces max.) that will appear on the spreadsheet. This is similar to
- the note you entered earlier to appear on the picksheet.
-
- Examples:
-
- * Party begins at noon Sunday - 405 Washington. Admission: 6-pack
-
- * Next picks due Wed. (Thu game) Include $.50 to pay for this software
-
- If you don't want to include a note, just press enter. Once the prize
- entry is complete, control is transferred to the pool operation
- module, all data is loaded, and The Pool Manager is ready to accept
- results of the games as they are played. It is good practice to make
- backup copies of the .DAT and .CUR files (see page 5) immediately
- after the prize data has been entered & before entering actual results.
-
-
- 5) SWITCH TO ANOTHER POOL - Press 5 and you are returned to the in-
- itial screen containing the statement of
- user support. The current pool is cleared from memory. Press any
- key and you may then enter the filename of another pool. This feature
- eliminates the need to reload the program if you want to switch pools.
- It is especially useful if you are loading the initial information for
- several weeks of games at one session.
-
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- E) EXIT THIS PROGRAM - Press E when you want to terminate use of The
- Pool Manager. You will be returned to DOS.
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- THE POOL MANAGER (tm)
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- USER'S GUIDE
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- POOL OPERATION
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- After the prize information has been entered for a particular pool,
- control is transferred to the Pool Operation Module. Subsequently,
- the Pool Operation Module will be loaded directly when you enter the
- filename. Again there is no facility for adding more participants to
- the pool once the prize information has been entered. Each of the
- five menu selections are described in detail below.
-
-
- 1) PRINT CURRENT STANDINGS - Press 1 and you are offered the choice of
- having the standings displayed on your
- screen or sent to the printer. Please note that no standings can be
- shown until at least one game has been completed and the result
- entered. Both the 1) (print current standings) and 4) (calculate
- `what if' scenario) keys will not operate until the actual result of
- at least one game has been entered.
-
- + Enter S and the standings will be displayed on the screen
- immediately.
- + Enter P and the standings will be printed. Be sure your printer
- has been turned on and is properly set to top of form. Now press
- any key to start printing. If you wish to terminate the printing
- before it is completed, press FUNCT. 5 then press ENTER and you
- will be returned to the Pool Operation menu.
-
- The standings will reflect the results of all games entered to date.
- The winning team in the last game entered will be shown in the heading
- both on the screen and printed output. Once all games in the pool
- have had their results entered, the headings will indicate FINAL
- STANDINGS.
-
-
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- 2) PRINT SPREADSHEET - Press 2 and you are given directions to set up
- your printer and asked to enter the number of
- copies you want printed. Be sure your printer has been turned on and
- is properly set to top of form. As soon as you enter the number of
- copies desired, printing will begin. If you wish to terminate the
- printing before it is completed, press FUNCT. 5, then press ENTER
- and you will be returned to the Pool Operation menu. Up to ten copies
- of the spreadsheet can be printed at one time.
-
- The Spreadsheet lists all the teams across the top of the page and the
- names of the participants down the left side. Each participant's
- picks are shown across from his/her name under the appropriate teams.
- The prize data is printed near the bottom of the page.
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- THE POOL MANAGER (tm)
-
- USER'S GUIDE
-
-
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- POOL OPERATION (continued)
-
-
-
- 3) UPDATE ACTUAL RESULTS - Press 3 only when you want to enter the
- result of a game that is finished. If you
- pressed this key in error, the opportunity is offered to return to the
- menu.
-
- + If the game is over and you are SURE of the winning team, enter
- PROCEED to continue. You will then be prompted for the winning team
- number. Once you enter the winning team number, the winning and
- losing teams are displayed for your confirmation. The Pool Manager's
- error detection routines will catch and allow you to correct the
- following mistakes:
-
- A) Entering the same winning team twice.
- B) Entering the opponent of a team that was previously entered
- as a winner.
-
- ******* IMPORTANT *******
-
- THERE IS NO RECOVERY IN THE PROGRAM FOR ENTERING THE WRONG TEAM AS A
-
- WINNER. THE RESULTS ARE WRITTEN TO DISK AND CAN'T BE CHANGED UNLESS
-
- THE DOS EDLIN UTILITY IS USED TO MODIFY THE DATA FILES.**
-
- ******* *******
-
- If you don't use the DOS EDLIN utility, the only recourse is to enter
- the results of the remaining games, then correct each participant's
- totals manually. Be sure to make backup copies of the .CUR and
- .DAT files before entering any actual results to avoid this problem.
- If you have backed up these files, see page 20 for correction method.
- If you find yourself in the Update Actual Results mode by mistake,
- press FUNCT. 5 then press ENTER and you will be returned to the Pool
- Operation menu.
-
- + If the team number you have selected is incorrect, answer N to the
- question Is this correct? Y/N , then enter the correct team number.
-
- + If you have selected the correct winning team number answer Y .
-
- + After storing the data, you are offered the opportunity to enter
- the results of another game. Answer Y if you have additional FINAL
- results to enter or N to be returned to the Pool Operation menu.
-
- ** See the Appendix for complete directions on the use of the DOS
- EDLIN utility to correct a mistake in the entry of a winning team.
-
- -14-
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- -
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- THE POOL MANAGER (tm)
-
- USER'S GUIDE
-
-
-
- POOL OPERATION (continued)
-
-
-
- 4) CALCULATE `WHAT IF' SCENARIO - Press 4 and you can see what the
- standings would be "IF" a certain
- team were to win. All you have to do is indicate the team number of
- the "winning" team. You are then offered the opportunity to see the
- `what if' standings displayed on the screen or have them sent to
- your printer.
-
- This feature is very popular at parties because individuals can
- anticipate the standings "IF" their team wins. Calculation of
- theoretical results and standings has no effect on the actual results.
- The Pool Manager forgets the `what if' results as soon as they are
- printed or displayed, so there is no limit to the number of times that
- this feature can be used. As mentioned in the first section, this
- feature is not operable until the actual result of at least one game
- has been entered.
-
-
-
-
- E) EXIT THIS PROGRAM - Press E when you want to terminate use of The
- Pool Manager. You will be returned to DOS.
-
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- -
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- THE POOL MANAGER (tm)
-
- USER'S GUIDE
-
-
-
- THE USER SUPPORTED CONCEPT
-
-
-
- The Pool Manager is User-Supported software. If you find this program
- to be useful, a contribution of $20 will be appreciated by the author.
-
- Andy Kunz
- American Systems
- Post Office Box Five
- Blue Island, IL 60406-0005
-
- Regardless of whether you make a contribution or not, you are encour-
- aged to copy this program within the terms of the Restrictions
- described below.
-
- The User-Supported concept is based on the following three principles:
-
- 1. The value and utility of software is best assessed by the user on
- his/her own equipment.
- 2. The creation of personal computer software can and should be
- supported by the computing community.
- 3. Copying of programs should be encouraged rather than restricted.
-
- Free distribution and voluntary contribution eliminates the need for
- and cost of marketing, advertising, and copy protection. This
- eliminates hassle for the author and gives the user quality software
- at a greatly reduced cost. After you've had a chance to use this
- program on your equipment, you are trusted to send the contribution or
- discontinue use of the program. If you think the above principles are
- worthwhile, your contribution is requested to make them work.
- Obviously, without user support, extensive enhancement and improvement
- of The Pool Manager is not practical.
-
- Your $20 contribution entitles you to the following benefits:
-
- + A disk with the latest versions of the program and User's Guide.
-
- + A semi-annual newsletter (issued before and after the football
- season) for three years to keep you informed of program
- improvements, availability of new `Sports' products similar to
- this one, and the extent of user support.
-
- + Ability to influence the development of this program. You may
- voice your opinions when you contribute (on the User Response
- Form) and anytime thereafter.
-
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- -
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- THE POOL MANAGER (tm)
-
- USER'S GUIDE
-
-
-
- THE USER SUPPORTED CONCEPT (continued)
-
-
-
- + Availability of updates free or at nominal cost. Contributing
- users may obtain updates for free by sending American Systems a
- blank, formatted diskette with a self addressed, prepaid mailer.
- If you prefer, an update can be mailed to you for $7.
-
- + Direct user support via Compuserve or the mail for specific
- problems that you encounter.
-
- + Immediate notification of any bugs discovered in the program with
- recommended corrective action. It is important to complete the
- information on your equipment (requested on the User Response
- Form) in the event that any equipment specific bugs are
- discovered.
-
- + Evaluation copies of the program are available for $7, which
- will be credited toward contribution.
-
- Contribution is particularly easy if you split the cost among the
- regular participants in the pool. Providing software would be a
- considerate gesture to the individual who has volunteered personal
- time to run the pool.
-
- Enhancements and improvements to The Pool Manager (tm) will be made
- based on the priorities established by the contributing users.
- Features currently under consideration for the next revision are
- listed on the User Response Form.
-
-
- RESTRICTIONS ON COPYING - Individuals are granted permission by the
- author to copy The Pool Manager (tm) for
- their own use or for others to evaluate as long as:
-
- 1. It is copied in its entirety. (All four files: README.DOC,
- POOLMGR.DOC, NFLPOOL.EXE, and NFLPOOL2.EXE)
-
- 2. The program and documentation are not altered in any way.
-
- 3. No price or other consideration is charged. The Pool Manager (tm)
- may not be included as part of any "package" that is sold. The
- "distribution charge" or "media charge" levied by computer clubs
- and other organizations may not exceed $9.00.
-
- 4. The printed material may not be copied without express written
- permission from the author.
-
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- -17-
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- -
-
- User Response Form
-
- American Systems
- Post Office Box Five
- Blue Island, IL 60406-0005
-
-
- Name: ______________________________________ Date:________________
-
- Address:______________________________________
- Do you want to receive
- City, State:__________________________________ the newsletter?
-
- Zip: _______________________ Yes _____ No _____
-
- Enclosed is my $20 contribution. Please register me as a contributing
- user and send me the latest version of The Pool Manager (tm).
- + Describe below the equipment you will be using to run this program:
-
- Computer:__________________________ RAM:_______ No. of drives:______
-
- Printer make:___________________________ Model:______________________
-
- + Add any features you would like to see incorporated in the program
- to the list below. Then rate all the features according to this scale:
-
- 5 - Very important to implement
- 3 - Would like to see in the program
- 1 - Not important at all
-
- _____ Tie breaker capability
- _____ Improved editing capability for all data entry
- _____ Provision to pick winners "against the spread"
- _____ Collection and compilation of year end performance statistics
- for all participants
- _____ Ability to print a preliminary spreadsheet from the Data Entry
- Module
- _____ Ability to select a separate drive for a data disk
- _____ Elimination of surplus team numbers from the team lists
- _____ Ability to modify the picksheet note from the Data Entry menu
- _____ Capacity greater than 90 participants. How many? ________
- _____ Special printout of individual status & performance.
-
- _____ ____________________________________________________________
-
- _____ ____________________________________________________________
-
- _____ ____________________________________________________________
-
- + How would you rate the overall performance of The Pool Manager?
-
- 10___ 9___ 8___ 7___ 6___ 5___ 4___ 3___ 2___ 1___
- -Excellent- -Poor-
-
- + If you have found any bugs in the program, PLEASE describe them on
- the back of this sheet.
-
- Thank you for your support,
- Andy Kunz
- -18-
- TPM/1.0
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- -
-
-
-
- THE POOL MANAGER (tm)
-
- USER'S GUIDE
-
-
- APPENDIX
-
- The procedures for recovery from entering the wrong team as a winner
- in the Update Actual Results mode are described in this section. If
- you have not made backup copies of the .DAT and .CUR files, follow the
- directions in Part 1. See page 5 for descriptions of the files
- generated by The Pool Manager. If you do have backup copies of these
- files, go to Part 2.
-
- Part 1 - You will need your DOS disk and the Pool Manager disk
- containing the files of your problem pool. The filename for the pool
- used in the instructions is XXX . Substitute your pool's filename for
- XXX whenever you encounter it. For example, if your pool's filename
- is WEEK4 the substitution for XXX.CUR would be WEEK4.CUR
-
- A. Bring up DOS in the usual manner.
-
- B. Copy the EDLIN.COM utility from your DOS disk onto your Pool
- Manager disk.
-
- C. With the Pool Manager disk in the A drive, enter: EDLIN XXX.CUR
- The display should now look like this:
-
- A>EDLIN XXX.CUR
- End of input file
- *
-
- D. Enter 1 . The content of the .CUR file for your pool is displayed.
- The FORMAT of the display should resemble the following example:
-
- A>EDLIN XXX.CUR
- End of input file
- *1
- 1:*45,32,12,"XXX",2
- 1:*
-
- E. Your objective is to change the third number (12 in the example) to
- 0 and leave the remainder of the file unchanged. Copy the entire
- line exactly, character by character, (beginning with 45 in the
- example) except for changing the third number to zero. (not the
- letter O) Now compare the top and bottom lines. The ONLY
- difference (including punctuation) should be a zero for the third
- number. If it is OK, press enter. The format of the display
- should now resemble the following example:
-
- A>EDLIN XXX.CUR
- End of input file
- *1
- 1:*45,32,12,"XXX",2
- 1:*45,32,0,"XXX",2
-
- *
- -19-
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- -
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- THE POOL MANAGER (tm)
-
- USER'S GUIDE
-
-
-
- APPENDIX (continued)
-
-
- F. Press E then press enter. The revised file will be written on your
- disk and you will be returned to DOS. You may wish to erase the
- XXX.BAK file and the EDLIN.COM file to free up storage space on your
- disk after you have verified that your pool has been returned to
- proper operation.
-
- G. Now run the Pool Manager program and reenter the CORRECT results
- for all games completed in this pool.
-
-
-
- REMEMBER: It is good practice to always make backup copies of the
- .CUR and .DAT files immediately after the prize data has
- been entered and before any actual results have been entered.
- Then if you have a problem, the backups can be used instead
- of going through this procedure to correct the problem file.
-
-
- Part 2 - If you did make backup copies of the .CUR and .DAT files
- for this pool, recovery is simple. Just copy these two files back
- onto your working disk. Then run the Pool Manager and reenter the
- CORRECT results for all the games completed in this pool.
-
- One Caution - Be sure you make your backup copies of these files
- AFTER the prize information has been entered and
- BEFORE any actual results have been entered.
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